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Stranger things vr oculus rift11/24/2023 The first prototype of the Oculus Rift was created in 2011 by Palmer Luckey (then 18 years old) in his parents’ garage in Long Beach, California. The Oculus Rift software library is still compatible with its successor, the Oculus Quest. The Rift saw its official consumer release in March 2016 with the Rift CV1, and was eventually replaced in March 2019 by the Oculus Rift S. However, both development kits were purchased by many gaming enthusiasts who wished to get an early preview of the technology. Two of these, the DK1 in early-2013 and DK2 in mid-2014, were intended to provide content developers with a development kit platform to create content for the Rift's eventual consumer release. The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public. The last was the Oculus Rift S, discontinued in April of 2021. The first headset in the line was the Oculus Rift DK1, released on March 28, 2013. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems. Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality industry. For the March 2019 product, see Oculus Rift S. For the March 2016 product, see Oculus Rift CV1. While “major VR platforms” is non-specific, we’ll note that PSVR 2 is slated for release in February while Meta has already started teasing Quest 3 for release late next year.This article is about the VR devices. Players will invade the dreams and memories of fan favorite characters and harness telekinetic powers to battle humans and creatures alike, as Henry Creel’s transformation into Vecna and his influence on the events of prior seasons is revealed.” “Stranger Things VR will allow fans to experience the world of Stranger Things from the never-before-seen perspective of Vecna as he explores unknown realities, forms the hive mind, and enacts his plan for revenge against Eleven and Hawkins. We don’t have a lot more details about the project right now but Tender Claws did share the following description: “As fans, we want this game to be very special and we are energized by the support and enthusiasm we’ve received from Netflix and the Stranger Things creative team.” “We are awed that we get to live within the Stranger Things universe and dive into the rich inner worlds of its characters through Tender Claws’ unique approach to nested worlds and immersive dreamscapes,” said Tender Claws directors Samantha Gorman and Danny Cannizzaro in a joint prepared statement. We’re extremely curious to see how their work develops with the writers of Stranger Things. The developers routinely play with VR’s unique advantages over traditional mediums, toying with ideas like scale, jumping between realities, and telekinetic superpowers all mixed with a touch of existential dread. Their use of live performance on Quest headsets in The Tempest was remarkable for demonstrating how a performer could manage ticketed shows in standalone VR while slipping into characters to tell one of Shakespeare’s stories. Tender Claws is the studio behind some groundbreaking VR experiences including The Under Presents, The Tempest, and Virtual Virtual Reality games. The game is described as featuring psychological horror and action “from the never-before-seen perspective of Vecna as he explores unknown realities, forms the hive mind, and enacts his plan for revenge against Eleven and Hawkins.” Stranger Things VR is coming to “major VR platforms” in late 2023 and was revealed in a trailer premiering on YouTube today. Tender Claws is developing and publishing Stranger Things VR in partnership with series writers to explore Henry Creel’s transformation into the villain Vecna. Stranger Things VR is coming in late 2023 with one of VR’s most innovative development studios making the game in collaboration with Netflix.
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